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Lesson Plan:
Select and adapt these learning activities to meet the needs of your
students and the time available.
Introduction to Genre
Discuss the concept of genre with the class. Make a list of all of the
genres students describe such as:
o Comedy
o Drama,
o Romance
o Science fiction
o Fantasy… etc.
Compile a list of one or two good examples of texts for each genre.
Divide the students into groups and allocate one genre to each group.
Have students list further examples for their genre including books,
TV, film, sound, digital, games, comics, etc.
Ask students to create a list of common attributes or conventions for
their selected genre, including locations, characters, writing styles,
costumes and special effects, lighting styles, music/sound effects, as
well as common symbols, myths and icons of the genres.
Genre Text examples Common features (conventions)
comedy Round the Twist comic characters/stereotypes, visual and aural
gags, fantastic and silly situations, parodies, etc
Genre |
Text examples |
Common features (conventions) |
| comedy |
Round the Twist |
comic characters/stereotypes, visual and aural gags, fantastic
and silly situations, parodies, etc |
Groups report back to the class and lists are displayed. Discuss.
Science Fiction and Fantasy
Explain to the class that the focus now is on exploring the conventions
of Science Fiction (SF) and Fantasy genres. As a class activity, revisit
the SF and Fantasy lists created in the activity above and add more
example texts onto the lists. Add as many books, films, TV, and games,
etc, as possible.
For example:
The Harry Potter series
Star Wars
Crash Zone (ACTF series)
Dr Who
Lost in Space
The Girl from Tomorrow (available from the ACTF)
Escape from Jupiter (available from the ACTF)
Lord of the Rings
Legacy of the Silver Shadow (ACTF series)
etc
The websites below have extensive lists of SF and Fantasy books suitable
for this age group.
Fantasy: http://www.webrary.org/Kids/jbibfantasy.html
SF: http://www.webrary.org/Kids/jbibsf.html
Note:
“‘Sci-fi’ is the term generally used by science fiction
fans to describe bad science fiction. ‘SF’ is the preferred
term for science fiction in general, though the former term is used more
frequently by the media.”
Mark Juddery, “The true fiction of Sally Marshall”, Australian
Screen Education 20/21 p71.
SF and Fantasy — what’s the difference?
Revisit the SF and Fantasy genre conventions list from above and discuss
the differences between SF and Fantasy. Look at the lists of texts
and divide them into SF/fantasy/both.
Create a Venn diagram mapping the common links and differences between
the two genres.
Write a brief initial definition of each genre. (This diagram and the
definitions can be revisited and revised at the end of the unit.)
Exploring the conventions of SF and Fantasy
What often happens in these stories? What are the common elements, the
conventions of these genres?
Have students work in small groups and use their knowledge of these
listed texts to expand the original list of the identified common conventions
of fantasy and SF. List all the elements beneath each main heading. See
example below as a guide.
Science
Fiction and Fantasy Genre Chart |
| Plot/action |
Setting |
Symbols |
Characters |
Key ideas, themes |
e.g.
quest
major task to accomplish
obstacles
powers or special skills
journey
suddenly in another world
special object
ethical or moral dilemma
sense of urgency
time travel
magical qualities
supernatural qualities
decision needs to be made…
|
strange land
alien
space
futuristic
back in time
magical
caves
castle
forest
enchanted place
our world…
|
icons
machines
communication devices
wand
clock
sword…
|
heroes
special abilities
good
bad
faithful friend(s), servant
protagonists
friendly
unfriendly
enemies
monsters
aliens
robots
cyborgs, etc
strong connection between protagonist and antagonist…
|
good versus evil
tradition versus science
good will triumph
ignorance and knowledge
magic
science
happy ending
nuclear warfare
technology
magic
experiments…
|
Create a class chart from the group lists.
Parallel Worlds
View episodes 1-3 of Spellbinder.
Discuss the concept of parallel worlds, which is the basis of this story.
Paul, a modern day kid suddenly finds himself in a world where the industrial
revolution never happened, a medieval world with spectacular castles
and forests. What does this mean for the narrative? What other texts
use the SF/fantasy concept of parallel worlds? (e.g.: the TV series Sliders,
The Girl from Tomorrow and Dr
Who, the film Sliding Doors, the book His
Dark Materials by Phillip Pullman, the game Myst, etc).
Discuss why this is such a popular theme in recent literature and media
texts.
How does Spellbinder fit into the conventions of the genre(s)?
Give each student a copy of the SF/fantasy genre conventions class chart
developed earlier. Students work in pairs to go through the conventions
listed on the SF/fantasy genre chart and compare features with the Spellbinder story so far.
Discuss and add further information to the master chart as required.
Exploring the two worlds
Explain how film and TV makers use elements such as set design, props,
costumes, location, etc, with great thought and care to create their
story and to get their meaning across to the audience.
Paul’s world
Re screen some examples from Episode 1 of how Paul’s world - our
world - is represented. There are three key sets to observe. Review a
few minutes of each set and freeze-frame the VHS on a key scene for each
one to enable closer observation of all the details.
Darken the screen for each set so that the sound is the only key to
the story. Have students listen carefully to the different elements focusing
on the music, sound effects, background noise, etc.
Students can work independently to record their observations on a chart
such as the one below while viewing. They can then work in small groups
and share their information.
Paul’s (our) world
Setting (location) |
Props and set dressing
(Symbols) |
Costumes |
Camera/sound |
Meaning |
| e.g. How would you describe this location?
Where is it? What are the key elements? |
Look at how the sets have been designed.
What do we see? Look for the details. |
How do the styles and colours
give clues as to the era and genre?
|
How does the camera work to give us this information? Look for
close-ups, panning shots, etc, to see how the film maker draws your
attention to certain things.
Listen to the music, what style is it? What does that indicate?
What sound effects can you hear? |
What words would you use to describe
this community? |
Interior set:
school science lab |
bunsen burner
chemicals flasks, etc, in lab.
gunpowder experiment
computers |
|
|
scientific knowledge
fast, technical
up to date
|
Interior set:
Paul’s home |
kitchen items: toaster, kettle telephone, etc. |
|
|
advanced technology
industrial
|
Exterior set:
school camp:
bush - rock,
trees, cave.
deserted location
electricity:
pylons and power. |
flying fox
video camera
torch
|
Paul’s T-shirt |
|
science and technology
control of the environment |
Create a class master chart. Discuss the ways in which the filmmakers
have worked together to create this world.
Riana’s world — the village
Discuss and identify the various elements of Riana’s world. Re-screen
a clip from Episode 2 in which Paul first comes into Riana’s village.
Select a scene in the village and freeze-frame the video to give the
students the opportunity to carefully observe the visual details of what
is creating this world. Listen to the scene carefully. What messages
are the filmmakers giving about Riana’s world? How do they do it?
Students complete the following chart in the same way.
Setting (location) |
Props and set dressing
(Symbols) |
Costumes |
Camera/sound |
Meaning |
| Riana’s village |
|
|
|
|
Exterior set:
forest
paths to travel on, no roads
rural location
thatched cottages
small
medieval setting
no machines
|
colours of villagers
clothes – natural,
natural colours, earthy oranges, reds, browns and greens
natural fibres, woven materials
no tools
handmade objects
food cooked on open fire
|
simple designs, flowing, not clinging,
functional
all similar
no decoration
look home made
|
close-ups of the objects bartered for in the market place. |
innocent
intouched
pure
close community
inter-dependent
|
Interior set:
(inside Riana’s cottage)… |
|
|
|
|
Riana’s world — the Spellbinders’ castle
View Episode 5 where Paul is brought before the Council of Regents in
the Spellbinders’ castle and is found guilty of stealing an Eyestone.
Focus students’ attention on the design and creation of this
contrasting part of Riana’s world.
Students complete the following chart of the Spellbinders’ castle.
Setting (location) |
Props and set
dressing (Symbols) |
Costumes |
Camera/sound |
Meaning |
| Spellbinders' Castle |
|
|
|
|
Exterior set:
|
|
|
|
|
Interior set:
(interior set) |
|
|
|
|
Students can write a 50-word pen picture for each of these three major
locations, describing each of them to someone who has not seen the series.
The role of fantasy and imagination in the SF/fantasy genres
Discuss the role of fantasy and imagination in the Spellbinder series.
How does this contribute to the way the story is set up? Why do we
believe that this is possible?
The role of Science
Discuss the role of science in the series. Some starting questions include:
- How does science work in SF?
- What is the role of science in Spellbinder?
- Is the scientific information given in the series correct?
- Does the science always have to be correct?
- What is the role of imagination in science?
- Where does science fit with imagination and fantasy?
Science and knowledge = power
Discuss the key aspect of the story which has the Spellbinders controlling
all the knowledge in Riana’s world. To the villagers, the Spellbinders
are like magicians, supernatural beings, to be loved and feared equally.
The Spellbinders' technology is far beyond their understanding. The
Spellbinders ensure that this system is maintained by ruthlessly suppressing
any new ideas developed by the villagers. Anyone breaking Spellbinder
law is banished to the Wastelands to perish.
Why do the Spellbinders want to control the knowledge? List their reasons.
(By keeping the villagers ignorant of science and technology, "any
sufficiently advanced technology seems like magic" and the Spellbinders
can maintain their power and position of privilege.)
Discuss the following questions:
How do the Spellbinders respond to Paul? What does he represent?
How do the villagers respond to him?
What happens in this world when Paul arrives and begins to challenge
the way the society is structured?
Why do many people respond in fear when faced with something strange
and outside their experience?
Creating a new character for Spellbinder
How would you react if you found a person from a parallel world in your
life? Discuss.
Create a new character with special skills and qualities from a more
technologically advanced world than ours, who suddenly appears in your
school. Draw a diagram, create a website or a PowerPoint presentation
showing how he/she looks, including clothes, the type of world he/she
comes from and create some symbols or icons and special tools.
View Episode 13 where Riana is unexpectedly thrust into Paul’s
world and is confronted with the immensity of the strange world she has
come to.
Write a description of some of the strange behaviours and items Riana
and your character might be confronted by in our world.
Write a one-page script for the scene where Paul meets your character.
Consider the location, the relationship between Paul and this character — for
example, are they friends or enemies? What is the situation? Who else
is there? What happens?
Message in Spellbinder
A typical feature of SF is the “…use of a surreal story
to make comment upon the real world.” (Mark Juddery, “The
true fiction of Sally Marshall”, ASE 20/21, p67). Students can
look up the word surreal in the dictionary. Discuss this observation.
Do you think this is true?
What messages do you think the creators of Spellbinder are making about
the real world?
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